LoopHole
Introduction
In LoopHole, you play as a Loop that is traversing through an infinitely scaling world - falling through the tiny cells of the human body to the massive universes of the cosmos!
Scale your hoop up and down to avoid these obstacles. There are 14 scales in total, let us know how far you get!
How to play
Avoid onccoming obstacles by scaling up and down with z and x, and use the mouse to nudge around the tightest corners .
Scale up to allow smaller obstacles to pass through the middle of the loop, and scale down to avoid obstacles at the edges of the screen, or to pass through a hole.
Use the bar on the right of the screen to help judge the timing of obstacles.
Created in Pico-8 with Bristol Games Hub
Special thanks to DBS Institute
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Authors | nyma, Tyrone Parry, Abcow |
Genre | Action |
Made with | PICO-8 |
Tags | Arcade, Atmospheric, Difficult, falling, Game Maker's Toolkit Jam, loop, PICO-8, scaling, Simple, Singleplayer |
Code license | MIT License |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Touchscreen |
Comments
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Pacing seems to be off and don't see the connection with the jam's theme
Hi, the jam is 'built to scale' and in this game you scale your loop up and down to dodge obstacles. The world of the game is also in different scales - ranging from being inside an eye, to atomic scales, to the universe.
I can't understand anything